Published at: 11:02 pm - Tuesday February 03 2009
There’s talk of a competition to make a Flash game in under 4Kb (link). So I thought I’d have a go. This is what I managed to create in about 4 hours. It’s an R-Type style shoot ‘em up. Use the cursor keys to move the ship and hold down space to fire. I found [...]
Published at: 08:12 am - Monday December 01 2008
This is a work-in-progress; a game I’m currently making which I’d describe a squares version of Trism, the popular iPhone game. The idea of the game is to remove groups of tiles that are the same colour. Once the tiles vanish you can drag the grid in one of 4 directions to rearrange it and [...]
Published at: 05:08 am - Wednesday August 01 2007
This is a game I build for Hertz. The object is to pick up items that appear on the road. The game is not my design (I would have added gameplay!) but the code is. It uses semi-fake 3D technique called Z-mapping combined with some custom road rendering routines. It chugs a bit because they [...]
Published at: 05:08 am - Monday August 28 2006
Roar is a kids show on Children’s BBC about looking after animals in a safari park. This is a sim-zoo style game that we made at Victoria Real (3 developer team) which accompanied the series. Children can set up 5 enclosures in a park with different animals and then feed and breed them via a [...]